Hello Vodafone, yes it’s me again
Here I am again in Heathrow’s Terminal 5. Vodafone has updated it’s advertising as you can see. The current message is ridiculously misleading. Unless, perhaps, I didn’t get the memo. It’s certainly possible.
The message Vodafone wants to get across? European roaming mobile internet can be included in your monthly price plan. That sounds pretty good doesn’t it? Indeed it sounds like you can finally get rid of the worry of running up crazy amounts of roaming data fees by having it all integrated into a nice, fair price plan. An extra fiver a month, perhaps? If only.Now then, I haven’t looked at the latest Vodafone offering but long, frustrating experience leads me to assume that — yet-a-flipping-gain — the marketing team at Vodafone has vomited out a beauty. I suspect that when I look closely, I will be able to swap to a price plan that includes, I don’t know, perhaps 50mb of roaming data per month, for an extra tenner? Something like that. Something half useful. Something almost worth considering. Something that enables the marketers to spunk out a different, slightly modified message — but that is wholly pedestrian. I’d like a few hundred meg included at least. At least. But when ‘unlimited’ data on Vodafone tends to defined as a paltry 500mb, I suspect I’m indulging in wishful thinking. I would be delighted to be corrected. I’ll have a look at the Voda site later on. Oh, the suspense. Sent from my BlackBerry wireless device
Posted via email from MIR Live
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:: PICTURE THIS
Piclings is a novel technological concept – instead of levels being explicitly designed with specific artwork, levels in this game can be created through user-imported photographs that serve as the background and form platforms that can be navigated on. The player character, a creature named Picazzo can fly through the levels via a joystick placed anywhere on the screen with a finger. Picazzo navigates the levels collecting coins and avoiding enemies who can kill each other if the player can entice them into killing each other, or by way of a powerup that lets Picazzo kill enemies by touching them. Levels are completed when all the coins are collected, with bonuses given for killing extra enemies and completing the level in under the given time.
Unfortunately, by basing levels on real photos, errors do occasionally happen, as platforms can be in weird places. The editor can edit platform locations, but item and enemy locations are still randomly generated. There isn’t much in the way of actual gameplay progression – there’s only high scoring, and level creation.