Async Corp. Review
Async Corp. Review
By Rob Rich on July 4th, 2011
Our Rating: 



:: GREAT CLEAN FUN
iPhone App – Designed for the iPhone, compatible with the iPad
Basic colors and a few smiley faces belie what may just be the most addicting block puzzle game to come out of the App Store in quite some time.
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: 4.5 out of 5 stars
User Interface Rating: 4.75 out of 5 stars
Gameplay Rating: 4.75 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars
Overall Rating: 4.63 out of 5 stars
There’s no shortage of puzzle games on any electronic device that has the ability to play video games. The genre is practically more ingrained than loading screens at this point. This inundation of head-scratchers is hardly a bad thing, however, as a good many of these titles are very enjoyable. Of course, this also means that a puzzle game that’s merely “good” or even “great” can easily get lost in the shuffle. So what’s the best way to decide if one of these things is special enough to stand out? I simply ask myself: “Do I see more of these puzzles when I close my eyes or when I’m drifting off to sleep?
I asked myself this very question after my first ten minutes with Async Corp. became two hours, and the answer was definitely in the affirmative.
It may look like a dull piece of office paperwork, but that’s because it’s supposed to. Async Corp.‘s presentation is intended to make players feel somewhat like a cross between an office worker and a digital postal employee as they view emails, send “packets” and gain promotions. It’s a concept that’s been used before, but it fits quite well with the style and concept here. Gameplay is split between the left and right sides of the screen, requiring players to swap tiles from one side to the other. When four or more like-colored tiles are arranged properly (i.e. two-by-two, two-by-three, etc… boxes) they’ll merge to create a packet. Tapping a packet will send it off, but depending on the game type it might be better to try and increase its size (via adding another row or column) first.
A warning to potential purchasers regarding Async Corp.: it’s horrifically addictive. I’m not sure if it’s the crisp visuals, the simple joys of packet wrangling or the super-perky music that won’t get out of my head. No matter the reason, it’s incredibly tough to put down once a game is started. Heck, even when I’m not playing it I’m usually thinking about playing it. With four game types (the timed Quota, the leisurely Async, speed-based Zoning and relaxing Free Play modes) there’s bound to be something for everyone to enjoy. And while many games limit progression to just one or two modes, gaining ranks is tracked by the total amount of packets sent, so even messing around in the less hectic modes will eventually earn promotions and new skins to use.
The only complaint I can really make (aside from an inconsequential one about disproportionately loud music) is that it doesn’t support multitasking. The current game mode will be remembered, but the actual placement is random each time. It can be “put to sleep” successfully as long as the Home button isn’t pressed, but it’s an unfortunate oversight nonetheless.
Make no mistake, Async Corp. is a top-quality puzzle game. It nails everything a fantastic puzzler should: simplicity, addictiveness, catchy music and overall polish. Aside from the lack of proper multitasking the only other serious issue with it is the whole “devouring free time” thing. And I’ve yet to meet a developer, publisher or even gamer who’s ever seen that as a bad thing.
Async Corp.
iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: $0.99




:: GREAT CLEAN FUNRead Our Full Review >>
Released: 2011-06-28 :: Category: Games
Apps mentioned in this post: Async Corp.
About: Async Corp. Review is a post from 148Apps
:: PICTURE THIS
Piclings is a novel technological concept – instead of levels being explicitly designed with specific artwork, levels in this game can be created through user-imported photographs that serve as the background and form platforms that can be navigated on. The player character, a creature named Picazzo can fly through the levels via a joystick placed anywhere on the screen with a finger. Picazzo navigates the levels collecting coins and avoiding enemies who can kill each other if the player can entice them into killing each other, or by way of a powerup that lets Picazzo kill enemies by touching them. Levels are completed when all the coins are collected, with bonuses given for killing extra enemies and completing the level in under the given time.
Unfortunately, by basing levels on real photos, errors do occasionally happen, as platforms can be in weird places. The editor can edit platform locations, but item and enemy locations are still randomly generated. There isn’t much in the way of actual gameplay progression – there’s only high scoring, and level creation.
The abstract appearance of the icon caught my eye. I thought it looked like a Chinese silkscreen, which I found interesting (Its actually outlines of tiny bugs). Visually thats about where the joy ends. You start setting up your defenses, in this case little human immunity cells on a honeycomb shaped board. These defenses shoot at the bacteria and virus that are coming to take away your protein in tiny chunks. Your goal is to stop them from reaching the protein and taking it back to the bacterias origin point. If you shoot the bacteria carrying the protein, it will be released and float back to the protein container. This becomes tricky because passing by bacteria can pick it up and continue to take it away. The game controls well and mechanics seem to work fine, as any other standard tower defense type game. Its pretty easy to set your defenses up and the game gives you good feedback as to where items can be placed or not.
You’ve heard this before. Match three items of the same color in order to clear them off the screen. However, SteamBalls HD (I never tire of that title) does add several new mechanics into the mix, making it worth a second look. The balls in question (which best resemble billiard balls) are distinguished not only by their color but also by their number. Numbers in this case indicate the relative weight of the ball – thus, a ball with the number five on it is heavier than one with the number one. At the bottom of the screen is a series of four balancing scales. Players must guide the balls at the top of the screen to the appropriate side of each scale in order to get three of the same color in a horizontal row. The addition of weight as a factor changes the nature of this type of game tremendously. Getting three in a row – only horizontally – means carefully balancing the scales with the appropriate weights and colors simultaneously, a task not always easy to accomplish.
Sound in the game is generally utilitarian, though there is music. The music that plays when you first open the game has a vaguely Victorian feel to it, but what plays during the game itself seems anachronistic. All told, the concept behind SteamBalls HD is clever, but it simply doesn’t seem as fully realized as it could be.
Those without a Mac may not have heard of Apples iMovie editing software nor the rocky reception the latest desktop version received. The free application comes as part of Apples iLife suite and is included with every new Mac, allowing users to quickly import video, slap on some themes, transitions and music and then upload to YouTube or email to friends. Its this very basic interface and editing process that had Mac users up in arms when Apple replaced the well-featured iMovie HD with this slim line model, but its also what makes it perfect for the iPhone.
iMovie does its best to help you out as you go and adds transitions between your clips and photos where it thinks you want them. It appears, however, that transitions are limited to a cross dissolve as standard or one that fits with your chosen theme, which is a bit disappointing. Transition style and timing can be customized as you require with a simple double tap bringing up the options screen. In fact, nearly anything on your timeline can be adjusted using the double tap method. You can add new titles to a clip, bring up your videos audio (which then causes the theme music to duck to a quieter level) or you can include a location. The location feature is a neat trick that uses metadata from the video to automatically include the name of the place it was shot as part of the movie theme and, with when using the Travel theme, even includes a map as part of the opening titles.
Once youre done editing you can watch your movie back within the app and then export it at 360, 540 or 720p size with a copy of the finished movie sent to your iPhones Camera Roll ready for syncing back to your computer. You can also send a finished movie to YouTube and Apple’s MobileMe service, via email or by MMS direct from your Camera Roll, although we would certainly advise a Wi-Fi connection for larger web uploads unless you have a lot of time on your hands. That said, this on-the-fly editing and publishing is quite remarkable, especially given the quality of the footage, and also opens up many possibilities for bloggers, indie directors and broadcasters to make use of. Firing out quick updates from the road or shooting in locations where a traditional video camera can’t go are just a couple possible uses for the iPhone 4 and iMovie.