App Store State of the Union: On the Second Birthday of the App Store

Applications | Saturday July 10 2010 8:31 pm | Comments (0) Tags: , , , ,

Mr. CEO, members of the developer program, iOS users, and abusers. I have come here today not to only address the great advances of the App Store but to also address the issues.

During the past year the App Store has seen amazing growth. We’ve seen a quadrupling of the number of applications, downloads, and devices. Since it’s inception, the App Store has generated over 1.5 billion dollars in revenue for Apple with over a billion dollars of that going to developers.

The App Store is a unique mobile application market. Apple has done something that no other device manufacturer had done before or since. Not only has Apple developed a common mobile platform delivered across a variety of devices, they have done so across over eighty different countries and mobile carriers. This is the most perfect mobile device and application marketplace match ever created. Apple controls everything from the device research and development, manufacturing, sales, and application delivery. Reducing the mobile carriers to the point that they are simply service providers. Prior to the iPhone, mobile carriers controlled everything from device features, names, and what applications were available at what price. Under the iPhone, they control just the cellular service. Palm, Google, and soon Microsoft will try to replicate the Apple App Store model, but none have yet to be able to — even though they have the perfect example of how to do so.

One year ago there were 65,000 applications available that had amassed 1.5 billion downloads. As of now there are over 229,000 applications available and those applications have been downloaded a total of over 5 billion times.

Growth in the number of applications this year has been more linear than the exponential growth we saw the first year. That has more to do with the saturation of the app store than it does with size of the market. Over the past 12 months we saw nearly 200,000 new applications approved and nearly 4 billion additional downloads. That’s a 3x growth in number of applications this year as opposed to a 109x growth the first year. That works out to a pretty steady 10-20% growth in the number of applications, month-over-month for the past 12 months.

If the current growth trends continue, the App Store could see 35 billion downloads of nearly three-quarters of a million different apps one year from today. Lofty goals indeed, but I don’t think we expected to see the growth we saw this past year. With the continued adoption of the platform on revised devices like the iPhone 4, and whole new device lines like the iPad, and potentially others, I think there’s a great chance that it will continue that growth.

While in it’s first year, application prices dropped considerably and quickly, they have remained fairly steady this year. Due to changes made this year we can expect to see the growth of freemium applications continue as well. And more income will be generated by in-app purchases versus application sales. This is something we can not track though, so it will be a mystery how much income this will bring developers.

The last year has not been without issues. While the App Store to consumer segment continues to be very well received, Apple still has issues to address with it’s developer relations. While greatly improved, there are still issues with application approval. In addition, the open-ended nature of that developer agreement has given Apple the opportunity to change their mind repeatedly and remove an entire segment of application from the App Store without notice.

The developer tools provided by Apple continue to evolve. Xcode, the development environment provided by Apple is consistently lauded by developers as the best available on any platform. The next version, Xcode 4 appears to be even better. While still in beta and under NDA, developers have been leaking a few details here and there that make it sound like a great step forward. Adding features often requested and integration of features such as interface designer and the Instruments performance monitor into the main application.

While everyone knows that developers have to play by Apple’s rules if they want to be in the App Store, those rules are an ever changing target. This causes problems as it’s difficult to develop to rules that are enforced inconsistently and constantly changing. We’ve seen whole companies sprout up, spend money researching and developing applications, and then be ruined as those applications were not approved by Apple for sale in the App Store. Thereby destroying the company that had been built up exclusively to develop for the iOS platform. This has to change.

We’ve also seen whole segments of application approved for sale and then later removed from the App Store. Segments such as Google Voice based application, applications that present a desktop-like interface, and so-called bikini apps were once approved and then later removed – en masse from the App Store. This too has to change.

The application approval delay has been reduced considerably — a job well done there. But there are still some apps that fall through the cracks and don’t get approved in a timely manner. The real issue there is that the developers don’t know why. There is no communication back to the developers on what is going on, what the potential issue is, or how to resolve it. It appears this is usually caused by an exception. An app reviewer takes a look at the app and has a question and passes it up the chain of approval. That seems to be where it gets stalled. Nothing is communicated back to the developer other than it requires further review and it can stall for weeks in that status. Oddly, some developers have been able to remove that application and re-submit and have it go right through as a different reviewer doesn’t see an issue. There is the inconsistency and communication issues, those need to change.

Over this coming year I hope to see Apple firm up it’s developer agreement and explicitly spelling out what developers can and can not do in the App Store. And then the important part, stick to that agreement for all developers. You can’t ignore the rules for some developers and strictly enforce them for others.

While there are reasons to change the rules to adapt to the changes in the market, keeping these changes to a minimum and communicating them properly before they are made are the key to keeping your developers happier.

Censorship has become a concern. We’ve seen the issue where any application that pulls data from the Internet needs to be marked as 17+ since they could, theoretically, pull adult content. This has been very randomly applied to apps it seems. If it were consistently applied, the NY Times application would be marked 17+. It, of course is not marked that way. We’ve also seen applications rejected that could be considered a freedom of press concern.

Censorship could become a major concern, and something to think about for any publication releasing an app on the App Store. Some theorize a world where Apple can control the media by approving or disallowing applications based on their political content. While I don’t think it’s a huge potential concern — or at least not as much of a concern as conspiracy theorists would make you believe — it needs to be considered when developing for the iOS platform.

In summary, the App Store is growing by a phenomenal amount and sales of devices and applications show no real signs of slowing down. We’ve seen growing pains as the larger the App Store gets, the harder it is to manage, in general those have been addressed well. There are issues with developer relations and approvals, but consumers are happier than ever.

In spite of the issues, the state of the App Store is strong.

[ App Store State of the Union: On the Second Birthday of the App Store is a post from 148Apps ]

Pride and Prejudice and Zombies Shambles into App Store, Wants Your Brains

Applications | Saturday June 5 2010 9:00 pm | Comments (0) Tags: , , , , , , ,

As the App Store description says, it is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains. And, of course, if you’re a fan of Jane Austen, zombies, side-scrolling beat-em’-up’s, or brains, you should be quite interested in Pride and Prejudice and Zombies. The game is a spin-off of the New York Times bestseller, a book of the same name that injected a healthy dose of zombies into Austen’s classic tale. If it sounds bizarre, that’s because the premise honestly is—but the book has been a huge success, and the game looks like it will incorporate the same twisted sense of humor and mayhem.

In Pride and Prejudice and Zombies, you follow young Elizabeth Bennet through England’s Regency period and countless zombie battles. It’s the same romance narrative that many of us read in school, but lovingly re-imagined to include the undead in a starring role. Elizabeth must navigate twelve zombie-infested levels, fending off both the undead and repulsive suitors. The game includes Plus+ integration for awards and leaderboards. Mixed in with the sidescrolling beat-em-up action are lines from the original Austen novel.

Pride and Prejudice and Zombies looks like an excellent combination of classic literature and zombie nonsense, just like the bestselling book itself. If you’re an Austenite or just like blowing up the undead, be sure to check it out—and kudos to Freeverse for bringing us this gory new title!

[ Pride and Prejudice and Zombies Shambles into App Store, Wants Your Brains is a post from 148Apps ]

Knight Rider Is Back And On The App Store

Applications | Friday May 28 2010 11:24 pm | Comments (0) Tags: , , ,

Okay, so David Hasselhoffs airtime these days is a mixture of him singing rock songs in German and eating burgers off the floor in a drunken stupor, but we all remember his heyday, dont we? No, not Baywatch, the cult classic that was Knight Rider. In a nutshell, the show followed the crime fighting escapades of Michael Knight and his kick-ass futuristic car with a voice that sounded like that old guy from Boy Meets World. Sadly, the last we heard from KITT (the car) and Michael Knight was way back in 1986 when the series ended until now.

For those who loved the quality soundtrack, cheesy dialogue and completely impractical stunts, Knight Rider has returned as an iPhone game, available now on the App Store. In a nice touch, the developer hasnt tried to bring the game into the same technical field as the iPhone (which is probably more advanced than any gadget found in the show) opting instead for the retro pixel art feel of 80s coin-op titles. Most of the game is spent driving the car in a top down view and there are plenty of powerups available that hark back to the TV series, clips of which can also be unlocked as you play.

If you enjoyed Knight Rider growing up or simply love the glory days of kids TV youll likely get the same goose bumps we did as the intro sequence and title music plays when you launch this app.

$4.99

KNIGHT RIDER

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-05-24 :: Category: Games / Action

[ Knight Rider Is Back And On The App Store is a post from 148Apps ]

WIRED Magazine Hits The Shelves App Store

Applications | Thursday May 27 2010 5:21 am | Comments (0) Tags: , , , ,

It seemed like the much talked up Wired Magazine for iPad, made in collaboration with Adobe, had hit a major problem when Apple banned Flash-based apps from the App Store, but now it has arrived and with Adobes help.

Rumor has it that Wired and Adobe had to rewrite the app to comply with Apples Objective C requirements after Apple blocked the use of 3rd party creation tools, namely Adobe’s new Flash tools in CS5. Today, the app has gone live on the App Store and, it seems, all the blood sweat and tears were worth it. Wired Magazine for iPad looks to have set a benchmark among other publishers who have rushed out digital versions of their apps and uses interactive features as well as traditional page viewing techniques to show off the magazines content in an exciting new way.

The app does weigh in at a hefty 500Mb so you’re not going to be able to keep too many copies on your iPad at one time, however, if all magazines follow this model and perform this well, it looks like the digital publishing revolution, hailed when the iPad was still just a rumor, may have well and truly begun.

The video below is Wireds official video for its app that, ironically, requires Flash.

$4.99

WIRED Magazine

iPad Only App – Designed for the iPad
Released: 2010-05-26 :: Category: News

[ WIRED Magazine Hits The Shelves App Store is a post from 148Apps ]

Arcade Racer Split/Second Hits the App Store

Applications | Tuesday May 18 2010 11:21 am | Comments (0) Tags: , , , ,

We got a first look at Split/Second, the new arcade racer from Disney last month and were impressed with what we saw. Well good news, it’s now available.

The game is set in a TV set that is getting ready to blow up. Can you guess where the arcade part comes in? You get powered up and can set off explosions to divert and delay the other racers. There are multiple tracks, multiple race types, and different track settings in the game.

In my quick look at the game tonight, it looks really good. Amazingly smooth framerate (on an iPhone 3GS).

One of the coolest features wasn’t available to test when we last saw this game, the online multiplayer. One of the new games that allows you to play, in real time, with other people over the Internet. It will also do multiplayer over Bluetooth and local Wifi. (Hmm… wonder what our Weekend Fun game will be this weekend?)

The app is for iPhone and iPod Touch, though it reportedly works on the iPad, I couldn’t get it to work and it’s not currently optimized for the iPad. We did hear last month that an iPad version should be available within a few weeks after the iPhone version.

Split/Second is available in the app store now for $6.99.

$6.99

Split/Second

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-05-18 :: Category: Games / Racing

[ Arcade Racer Split/Second Hits the App Store is a post from 148Apps ]

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